Resume
OBJECTIVE
To obtain a challenging position as a 3D Character Artist.
WORK EXPERIENCE
Gameloft/Redsteam March 2010 - Present
Shanghai, China
3D Character Artist: high resolution modeling, texturing, lighting of various characters and weapons.
Makatto.com Nov 2008 – Feb 2010
Sayreville, New Jersey
3D Artist: responsible for modeling, texturing, lighting and integration of CG elements in given environments.
Activision/Treyarch Nov 2007 – Sept 2008
Santa Monica, California
Shipped AAA title “James Bond: Quantum of Solace.”
3D Artist: responsible for modeling, uv layout and texturing a variety of environment props for next-gen consoles.
EDUCATION
Full Sail Real World Education Orlando, Florida October 2007
Bachelor of Science Degree in Computer Animation
Awards: Perfect Attendance
Camden County College Blackwood, New Jersey June 2005
Associate Degree in Business Administration
SKILLS
Software: Maya, Z Brush, Photoshop, Adobe After Effects, Shake, Final Cut Pro, Unreal Editor. Basic knowledge of 3ds Max and Mudbox
Technical: High/Low resolution modeling and texturing. Comprehension of human anatomy and proper edge flow.
Personal: Experience working in production pipeline, Ability to meet deadlines,Team Player
Languages: English, Russian, Ukrainian
AWARDS & RECOGNITION
“Stifled Smile” featured in Expose 7 by Ballistic Publishing (2009) p.39
“Cossack” featured in d’artiste Character Modeling 3 by Ballistic Publishing (2009) p.197
3D Total.com Excellence Award (2009)
Published in 3D Artist Magazine for writing tutorial on “Stifled Smile” (2010) Issue 11
