Resume

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OBJECTIVE

To obtain a challenging position as a 3D Character Artist.

WORK EXPERIENCE

Gameloft/Redsteam                                                      March 2010 - Present
Shanghai, China
3D Character Artist: high resolution modeling, texturing, lighting of various characters and weapons.

Makatto.com                                                                Nov 2008 – Feb 2010
Sayreville, New Jersey
3D Artist: responsible for modeling, texturing, lighting and integration of CG elements in given environments.

Activision/Treyarch                                                       Nov 2007 – Sept 2008
Santa Monica, California
Shipped AAA title “James Bond: Quantum of Solace.”
3D Artist: responsible for modeling, uv layout and texturing a variety of environment props for next-gen consoles.

EDUCATION

Full Sail Real World Education Orlando, Florida                               October 2007
Bachelor of Science Degree in Computer Animation
Awards: Perfect Attendance

Camden County College Blackwood, New Jersey                                June 2005
Associate Degree in Business Administration

SKILLS

Software: Maya, Z Brush, Photoshop, Adobe After Effects, Shake, Final Cut Pro, Unreal Editor. Basic knowledge of 3ds Max and Mudbox

Technical: High/Low resolution modeling and texturing. Comprehension of human anatomy and proper edge flow.

Personal: Experience working in production pipeline, Ability to meet deadlines,Team Player

Languages: English, Russian, Ukrainian

AWARDS & RECOGNITION

“Stifled Smile” featured in Expose 7 by Ballistic Publishing (2009) p.39

“Cossack” featured in d’artiste Character Modeling 3 by Ballistic Publishing (2009) p.197

3D Total.com Excellence Award (2009)

Published in 3D Artist Magazine for writing tutorial on “Stifled Smile” (2010) Issue 11

Expose7CM3Excellence AwardCM3